This past weekend I successfully got a four-player local split-screen demo running on the xbox, and encountered a severe render bug that I have yet to quash, because it only occurs on xbox.
For some reason that I haven't even begun to uncover, my models on xbox render as though the depth buffer is turned off. I've checked the code and the depth buffer is definitely turned on; in fact, the same code renders the same model at a different point in the game with no errors whatsoever. This one's gonna be tough to track down.
Anyway, it does work correctly on my development machine, and I'll post a video soon. It looks pretty awesome if I have to say so myself. ;-)
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