Tuesday, July 26, 2011

Simplify, Simplify, Simplify

I've realized that my biggest obstacle to releasing a game is my tendency to over-complicate it.  Not necessarily in the sense of complicated game-play, but in the sense of thinking of feature after feature to add.  That of course means more time spent developing and debugging.

The reality is that this is a game I'm going to sell for a dollar.  One measly dollar!  So, I've reached a conclusion. Simplify!  Simpler features, simpler graphics, simpler everything.

This'll be hard to stick to!  We'll see how it goes.

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